3 Months Production | Unreal Engine 4.27 | Team Size 6
As Seen At:
T.I.M.E: Tactical Interval Military Experiment
The thrilling FPS arena game where strategy meets skill in a dystopian world.
Fight, rewind and change your timeline!
The thrilling FPS arena game where strategy meets skill in a dystopian world.
Fight, rewind and change your timeline!
Artist: Ash Purnell
Artist: Vivian Li
Designer: Elliot Hayward
Designer: Monty Martin-Weber
Programmer: John Pelkman
Programmer: Matthew Carver
Artist: Vivian Li
Designer: Elliot Hayward
Designer: Monty Martin-Weber
Programmer: John Pelkman
Programmer: Matthew Carver
Core Features:
Online Networked Multiplayer
Full Match Player Controlled Time Rewind (Gameplay, not just replay)
Movement Focused First Person Shooter
Variety of Weapons and Powerups
Original Soundtrack and Sound Design
Core Roles:
Weapon & Abilities Systems
Sound Design
Art Direction
UX Design
Quality Assurance