3 Months Production | Unreal Engine 4.27 | Team Size 6
As Seen At:
T.I.M.E: Tactical Interval Military Experiment
The thrilling FPS arena game where strategy meets skill in a dystopian world. 
Fight, rewind and change your timeline!
Artist: Ash Purnell
Artist: Vivian Li
Designer: Elliot Hayward
Designer: Monty Martin-Weber
Programmer: John Pelkman
Programmer: Matthew Carver
Core Features:
   Online Networked Multiplayer
   Full Match Player Controlled Time Rewind (Gameplay, not just replay)
   Movement Focused First Person Shooter 
   Variety of Weapons and Powerups
   Original Soundtrack and Sound Design
Core Roles:
   Weapon & Abilities Systems
   Sound Design 
   Art Direction
   UX Design
   Quality Assurance

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