6 Week Production | Unity | Team Size 6
A game about building connections and enhancing mental well-being techniques.

Made as a group project with a team of 6 using over a 6 week production made in Unity. We took on a brief for a Mental Health Awareness Month Game. With multi-branching dialogues and persistent responses that save the players' answers to integrate them later in unexpected ways. It's a puzzle-solving, platforming, relationship-management adventure game with a ton of cute and eccentric characters. Totaling 45 Minute playtime my role was to design the Aesthetic goals, Narrative Design, collaborate on puzzles, and Level Design.

Team:
Designer: Monty Martin-Weber
Designer: Timothy Hurley
Art: Max Stewart
Art: Natalia Cuscina
Programming: Ethan Dawkins
Programming: Jack Alyward

Core Responsibilities:
   Narrative Writing & Design
   Narrative Planning for Non-Linear & Persistent Storytelling
   Game Design for Systems and Their Cohesion with Narrative Flow
Core Features:
   Persistent Player Choices
   Non-Linear Branching Storyline
   Narrative Action Puzzler
   Designed to Client Requirements
   45 Minutes Gameplay Time
   8 Week Production

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