6 Week Production | Unity | Team Size 6
A game about building connections and enhancing mental well-being techniques.
Made as a group project with a team of 6 using over a 6 week production made in Unity. We took on a brief for a Mental Health Awareness Month Game. With multi-branching dialogues and persistent responses that save the players' answers to integrate them later in unexpected ways. It's a puzzle-solving, platforming, relationship-management adventure game with a ton of cute and eccentric characters. Totaling 45 Minute playtime my role was to design the Aesthetic goals, Narrative Design, collaborate on puzzles, and Level Design.
Team:
Designer: Monty Martin-Weber
Designer: Timothy Hurley
Art: Max Stewart
Art: Natalia Cuscina
Programming: Ethan Dawkins
Programming: Jack Alyward
Core Responsibilities:
Narrative Writing & Design
Narrative Planning for Non-Linear & Persistent Storytelling
Game Design for Systems and Their Cohesion with Narrative Flow
Core Features:
Persistent Player Choices
Non-Linear Branching Storyline
Narrative Action Puzzler
Designed to Client Requirements
45 Minutes Gameplay Time
8 Week Production